Caitlynn

Proficiencies
Armor:

Weapons: simple weapons, martial weapons

Skills: Athletics, History, Performance, Persuasion

Tools: climbers kit, mounts(land), navigation tools

Equipment
Disguise Kit, Musical Instrument: kiseru, fine clothes, Ink & paper - 5 sheets, travelers clothes

Money: 27gp

Background
Cultural Background: Decadent Social Status: Comfortable Place of Birth: In the character's family home Unusual Birth Occurances: The sky darkened when character was born (like an eclipse). Family: The first born daughter of two parents, she has a single sister. Her father doesn't seem to have a job, but when money is needed it just seems to appear. Her mother, noteably, served in the military. Significant Events of Youth Age 5 - She begins to develop jaded tastes for exotic and possibly expensive pleasures. Age 8 - Takes up an interest in musical theater, acting and singing, that through the years improves her skills dramatically. Age 11 - A change or upheaval occurs in Caitlynn's family and her parents split up. She ends up going with her Mother. Age 17 - She runs away from home and joins the circus. Events of Adulthood In a dark alley at night, she is attacked by thugs. Before they can take anything or cause more than a few bruises, they turn white with terror and run away. At this point, she discovers that she has a guardian ghost, a wise, benign spirit who accompanies them, but can never be seen or heard by their friends. She would later inherit property from a relative. (A mill, rumored haunted but a sham made up by locals looking for treasure there.)

Most Valued Person: Friends Most Valued Thing: Diary Most Valued Abstraction: Possessions

Virtuous: chaste, pure, of excellent morals. Dependable: does duties reliably, responsibly. Immature: acts younger than age. Drunkard: constantly overindulges in alcohol. Suspicious: trusts no one. Slovenly: messy, nothing is ever put away. Picky Eater: Character won't try new foods, even to the point of going hungry rather than eating something disliked. Diet may be limited to a few "comfort foods" enjoyed during childhood. When presented with any new food, the character has a d10 x 10% chance to dislike the food. This does not mean the character is thin. Comfort foods are often high in carbohydrates and fat!